Character Build Guide

A bit of caution

For those who are used to Pathfinder, you're going to find that there's quite a bit of difference between Pathfinder and D&D5 which you need to take into account when creating a character:

First, magic is vastly different. Now, most classes prepare a limited number of spells and then use their spell level slots dynamically to cast the spells they have prepared. Once they rest, they can change what spells they have prepared. Until then, if you have Magic Missile prepared then you can cast it with every one of your spell slots. You don't need to prepare the same spell multiple times. The bigger change, though, is the concentration mechanic. You can only have one spell which requires concentration cast at any time. This does nerf magic users, particularly at high levels when they tend to have seventy spells in effect at any one time and cast two spells a round.

Secondly, all stats are VASTLY lower than in Pathfinder. Attributes, to-hit, armor class, damage, hit points, everything. The difference between the best and the worst at a given task is MUCH narrower.

Now, on to character generation!


For attributes, we will be using a modified rolling system. It will work as follows:

1) The group will nominate one person to roll attributes. That person will roll up attributes using the 4d6, drop lowest method to generate 6 attributes.

2) The group will nominate a second person. That person can choose the previous roll or roll his/her own group of 4d6.

3) This will repeat until someone chooses the previous roll or everyone has roll stats once.

Everyone will have the option to use the single rolled array or the standard array, 15, 14, 13, 12, 10, 8.

If you choose an uncommon race, you must use the standard array.


The following races are available:

Common Races

Dwarf (Hill)
Dwarf (Mountain)
Elf (High)
Elf (Wood)
Halfling (Stout)
Halfling (Tallfoot)
Human (standard)
Human (optional)

Uncommon Races

Elf (Drow) *
Gnome (Rock)
Gnome (Forest) *

* Please have a copy of the Players Handbook if you choose this option

If you choose an uncommon race, you must use the standard attribute array.

No other races are available.


Multiclassing will NOT be allowed.

All classes in the Players Handbook are available EXCEPT for Warlock. 

If you choose options that are not in the SRD and only appear in the Players Handbook, it is expected that you will have a copy of the Players Handbook to make sure you have full access to the rules therein.

Only classes appearing in the Players Handbook are available.


At least one character should have Giant as a language. It would be helpful for someone in the party to have Elvish, Orc, Goblin, and Draconic as well. Other languages might be useful, too late in the game.


All backgrounds in the Players Handbook are available. As these do not increase in ability as the characters go up in level, there is no need to have a copy of the Players Handbook to use a background that does not appear on the SRD.


We will use equipment based on background and class. In addition, each character will roll one random trinket and each character will have one potion of healing or a scroll of a first level spell that the character already knows.

Character Build Guide

Storm King's Thunder SeanSutton SeanSutton